What’s to come in 2014

Companies are now targeting customers more effectively, as demonstrated by the Mini DOOH campaign

Companies are now targeting customers more effectively, as demonstrated by the Mini DOOH campaign

Digital out-of-home continued to grow in 2013 – and it doesn’t look like slowing down in 2014. With lower prices and greater ease of use, the market is expanding into areas that perhaps wouldn’t have considered digital signage as an option before.

Compared with traditional advertising mediums, such as TV, radio or the internet, DOOH has been able to offer brands more control over their content and a better idea of the exposure they have. The interactive capacity of DOOH, as well as its ability to gather information through facial recognition and mobile technologies, puts it firmly on media planners’ maps. Talon’s chief executive Eric Newham calls it ‘face time’, in that it allows advertisers to choose who they talk to directly.

Richard Blackburn, commercial director at MediaCo, agrees with this suggestion: “The hottest trends in digital signage are currently facial detection and touch. Facial detection is not, in itself, changing the role of digital signage, but it does add another dimension for advertisers seeking to better understand how people react to creative engagement. This ensures that brand content not only evolves over the duration of the campaign, but also delivers relevant content to people.

“By combining touch capacity with this, we can deliver activation as well as branding,” he adds. “It is a potent mix.”

Liam Boyle, managing director of Monster Media, believes that this development shows the potency of DOOH: “I’m enjoying the continued use of data and analytics that help to prove the effectiveness of the medium. Measureable results support creative and demonstrate the power of integrated and interactive campaigns.”

The digitisation of OOH cannot be stopped and management tools for this fast and flexible medium are essential. Mike Dillon, director of Key Systems, opines: “Having seen the growth of digital assets amongst our traditional OOH clients, we know that the industry needs flexible and robust asset management tools.

“Our digital director is helping media owners and agencies to put the right content onto the right screens at the right time. It also provides proof of posting, which can be accessed through any Windows-enabled mobile device. Big data means big business for DOOH, but you need software that can process the whole life cycle of the campaign.”

Tim Harvey, director of digital strategy at JCDecaux, adds: “Facilitating the buying process by removing layers of administration and complexity between the brand and media owner is key. We need to prove the ROI of the medium through display metrics, through hardware and software performance, mixed in with audience data from EPOS and mobile search channels.”

When it comes to screens and players, simple is best. Companies that have put their bets on easy, transparent and straightforward operations are reaping the benefits. Signagelive is a good example of this, having seen a 40 percent growth in the past twelve months. Jason Cremins, Signagelive’s chief executive, comments: “The biggest trend has been the shift from exclusively AV-Systems Integrators installing digital signage networks to a mix of both AV and IT-Enterprise resellers that are now moving into the sector.”

Cremins attributes this trend to the simplification of end-user devices deployed for digital signage purposes, including Samsung Smart Signage and Android devices. Installation and maintenance of these digital display systems are so easy that AV resellers might need to rethink their strategies.

“We’ve seen a major retailer purchase its Samsung Signagelive Smart Signage displays from a major IT reseller, and then decide to install and maintain its digital signage by itself,” continues Cremins. “Previously, this type of deal would have been sold and installed by a specialist AV reseller.”

In terms of content, the move to HTML5 for media playback has encouraged other sectors, such as web designers, to create dynamic passive and interactive content and applications for digital signage, while the uptake of Android has helped hasten the spread of DOOH.

Content also poses a challenge in ultra HD, or 4K. The industry seems positive about its emergence but, due to the lack of components, content and the current cost, we will wait a while before we see it fully implemented across the DOOH spectrum.

For Matrox’s sales account manager Rob Moodey, though, the unmentioned barrier is actually in bringing the content to the screen. “The normal DOOH distribution architecture uses cat5 extenders, while ultra HD requires fibre optics, such as Avio’s KVM extender,” he explains. “For DOOH, more than just 4K, I foresee up-scaled, dynamic, full-HD content.”

For 2014, we can expect to see more fully integrated digital signage, in terms of hardware and software. Incorporating NFC, touch-less interactions and brand message personalisation will be a must. DOOH will also cease to be a separate category for advertisers, as it begins to lead the way on media planning.

First published 17 January 2014 – Output

Screens in the Wild

The research provided insight into how location and audience can affect interaction with DOOH

The research provided insight into how location and audience can affect interaction with DOOH

For the past two years the University College London (UCL) and the University of Nottingham (UoN) have been working together on a project called Screens in the Wild. Researchers from the UCL’s Space Group and the UoN’s Mixed Reality Lab investigated how media screens located in urban space can be designed to benefit public life.

The research team includes architects, human computer interaction designers, computer scientists, anthropologists, developers, artists and curators. Notably, it doesn’t include anyone currently working in DOOH. The reason for this is simple; they wanted to have total independence in order to be able to invite companies to try their test platforms in the second phase of the project, which began recently.

Ava Fatah gen Schieck, lecturer at UCL and head of the project, explains: “We built a series of architectural interfaces in Leytonstone, east London and Nottingham which use broadcast media and interactive technologies to foster community participation and ownership of the urban space.”

A total of four screens have been installed: two are in Nottingham, at the New Art Exchange and the independent Broadway Cinema, while the other two are in East London, one at Leytonstone library and another at volunteer-run community centre The Mill. The displays run as a network and, from the moment the first screen went up, the project has been running 24 hours a day. Each of the four nodes contains a touchscreen, a CCTV camera and a webcam, a microphone and a speaker.

Dr Holger Schnadelbach, the principal investigator and senior research fellow at UoN, was in charge of creating the technical platform for the project. The displays, which are NEC MultiSync screens, run on a Windows 7 platform using a Union Server and a touch foil overlay from Visual Planet.

“We tried various technologies, such as an Xbox for gesture interaction, but they didn’t work,” says Schieck. “We wanted to bring interactivity into the public realm and a simple touchscreen was the best.”

The research results show that slight distinctions in a screen’s surrounding area can provide remarkably varied results. Nottingham’s Broadway cinema is situated a few metres back from the street; here, people tend to stay and interact with the screens for extended periods, or just sit around and passively watch others play. In east London, where the screen is on the high street itself, the dwell time is briefer.

The project’s aim is to invite people to get more involved with their local community. With this in mind, researchers invited local digital artists and residents to workshops and events in which participants generated their own relevant content.

“A key element for engaging the public, besides creating simple interaction mechanisms, is to focus on locally generated content and to collaborate with communities to generate and develop the content,” believes Schieck.

One of the most popular interactions is a photo booth application, where pictures can be shared between the four locations, while another – a game – saw a high level of participation from children.

“Depending on the time of day you can get a very different picture of the interaction taking place,” explains Schieck. “For instance, inhibitions seem to disappear in the evening.

“There is an interesting case with the community centre screen where, for the past two years, a man has visited the screen every other day and had his photo taken. The picture only shows a snapshot of the interaction, but through our CCTV camera observation we can see that what he does is a whole performance: he dances in front of the screen!”

The research and development phase has ended; however, the screen network with its scheduled experiences continues to run and is available for any interested party to run tests on. Local venue owners and the residents involved in the project have expressed their continued interest in supporting the project.

“We have developed knowledge of what works and what doesn’t work, knowledge of the urban setting and the types of community around the screen locations, ” concludes Schieck. “We would like to test the possibility of offering the screen locations as a research test bed for developing novel ideas and supporting new ways of engagement with the public, which might be of interest to media owners and advertising agencies.”

The DOOH industry has a gap to bridge between academic research and the practical application of screens in the urban landscape. The Screens in the Wild network could be an ideal platform for identifying useful information about specific locations and engagement levels. This controlled environment can provide an outline of the social and technical challenges and opportunities for further developing out-of-home advertising and permit the transfer of this knowledge to other networks.

First published 12 December 2013 – Output

One week, two shows: European Sign Expo and Marketing Week Live

Electronic paper displays are creating new opportunities in indoor applications, such as internal communications

Electronic paper displays are creating new opportunities in indoor applications, such as internal communications

At the end of June, London hosted two large shows relevant to the DOOH industry, doing battle during the same week: European Sign Expo (ESE) and Marketing Week Live.

ESE, held at Excel, was an appendix of FESPA and, as with all appendices, it could be removed without causing any life-threatening harm. The show’s aim was to unite traditional, manufactured signage items with digital signage, showing off displays, media players and everything in between that might be needed to increase adoption, particularly in DOOH. However, it failed to attract many of the big players, leading to criticism before the show had even opened.

The companies in attendance did make a considerable effort to meet these objectives. Inurface Media promised and indeed showed a wide range of displays on a packed stand duly representative of this significant company in the UK supply chain. Display Solutions integrated, well, solutions from partners Intevi and Neo Advertising, while iBase demonstrated 4K displays using Dise software. This latter company also previewed its new S1-64, a four-input DVI signage player, plus an eight-up DVI redundancy system to be launched at next year’s ISE.

WizePanel from Wilke Technology was the star of this show. This is a standalone proposition that uses e-ink screens to display content, networked via a digital radio frequency. It may look like using a monochrome Kindle for signage, but whether it’s for wayfinding, internal communications or product information, the displays are clear and neat. This cable-free system can be attached using Velcro or magnetics, weighing as they do between 0.6 and 1.5kg, and measuring between 1.4 and 19″ (3.6 and 48.2cm).

Managing an installation requires the WizePanel dispatcher, its central station for the radio tags which connect to the IT environment. Supplied with its own software, clients can create different designs and change content dynamically. Jurgen Wilke, chief executive, explains the economics: “The cost will depend on the project, but about €500 (£432) per unit. The life expectancy is between five and 15 years; it carries long-life batteries which last for months. It is an all-round green and economical solution.”

But if you wanted to find more accomplished stands showing DOOH-relevant propositions, Olympia’s Marketing Week Live had the better draw. While pitched to marketeers, the Retail and Live areas contained strong digital signage offerings.

Live was located at the entrance of the event, dedicated to events and exhibitions companies; one of the first exhibits we came across was Alchemy, showing a couple of Christie MicroTiles displays fed with content from Amigo Digital. Channel Interactive was showing its for-hire touchscreen solutions, developed with U-Touch technology. There were videowalls and multi-touch tables which, according to business development director Mark Evans, are proving ‘very popular’ in the events community.

Beaver Group was in the Retail area, showing an impressive nine-by-six videowall composed once again of MicroTiles, enabled for interactivity using a touch-pad located in front. The wall’s 4K content has well deployed to give a truly immersive experience. Incidentally, the presence of Christie’s flagship display format across so many stands tells a tale of an industry that has cash to spend and is intent on providing impactful signage.

One newcomer was AVM Impact, whose product manager David Summer described Marketing Week Live as a ‘very good’ outing for the company – but he preferred to discuss digital media rather than digital signage, per se. “AVM Impact has so far been focused on the corporate market, but digital media encompases many other sectors,” he explains. “For this reason we are developing a new website which will better serve this market.”

Stratacache was showing its full range of products, although if you’ve been to other shows recently you’d already have witnessed this. Dutch developer JamiePro was also aiming to keep it simple; its background is in kiosks and was launching a new mini-kiosk with touchscreen and print facilities at Olympia, making it ideal for table-top applications. Also on offer were screens ranging from 17 to 80″ (43.2 to 203.2cm). Signbox, meanwhile, offers printed light-boxes that look very much like digital screens, complete with QR codes and smartphone interactivity, showing that, as we often debate at Output, digital signage’s next frontier is almost certainly mobile.

ESE is the successor to Screenmedia Expo, and the approach was the same: showing digital screens as a medium. Displays and players may be key components in the digital signage puzzle, but this is no longer enough. DOOH needs context and content – so it’s easier to see why Marketing Week Live was more of a success.

First published 16 July 2013 – Output

East London, technology and creativity house share

Digital Shoreditch aims to bring together the start-ups from the East London 'Tech City' enclave to inspire collaboration

Digital Shoreditch aims to bring together the start-ups from the East London ‘Tech City’ enclave to inspire collaboration

The Digital Shoreditch festival gathered all the young – and not so young – movers, shakers and wannabes of the creative technology community. The week-long event at Shoreditch Town Hall boasted four conference rooms and a technology and art exhibition in the basement of the building. A parade of interesting and energetic presenters discussed the burning issues, such as the future of brands, behavioural design and what tomorrow’s world might be like, exploring mobile platforms, second-screen experiences and the disruptive technologies dominating our daily interactions.

Now in its third year, the festival is a showcase for Britain’s leading-edge technology business sector – which happens to be located in and around Shoreditch, an area that has come to be known as ‘Tech City’.

“The idea is to bring these clusters of creative and innovative companies and individuals together, so that they can network and find what collaboration opportunities there are,” explains Kam Star, chief executive of PlayGen, a serious games and simulations development studio and one of the main drivers of Digital Shoreditch. “The presentations and workshops should spark innovative ways to create new ways to develop and deliver products and services.”

For the festival, IC tomorrow, a Technology Strategy Board programme for innovation and economic growth in the digital sector, organised the ‘Digital Innovation Contest 2013’. Run in partnership with HarperCollins, Constable and Robinson, MediaCom, Ogilvy Labs, JCDecaux, FremantleMedia UK, Samsung and YouTube, the competition was launched to encourage emerging opportunities in publishing, advertising and TV.

Ogilvy Labs and JCDecaux sponsored the ‘Innovation in DOOH advertising for brands and advertisers’ challenge and the prize went to Nexus Interactive Arts. Nexus’s project presented an outdoor interaction using projection mapping, mobile and movement. MediaCom’s ‘Next generation location specific advertising’ challenge saw TorqBak’s Twitter Marketing Platform taking the crown. This is a real-time, intent-based tool designed for social engagement with brands. The winners in each of the seven categories will be awarded up to £25,000 in funding to develop their prototype solution and run a trial with the relevant contest partner.

Part of the technology exhibition, ‘Screens in the Wild’ is a research project that studies what impact do digital screens have in an urban environment. Ava Fatah gen Schieck, the project’s principal investigator, showed visitors the project’s touchscreen photo booth, interactive game and screens that display tweets and other information. The initiative is a collaboration between researchers from the Space Group at University College London and the Mixed Reality Lab at the University of Nottingham. It investigates how media screens located in urban space can be designed to benefit public life, rather than merely transmit commercial content.

Fatah gen Schieck, an architect and lecturer, explained that in a city public spaces and public life play a unique role in the formation of social life and networks. “Screens in the Wild is looking at how we engage with information, with each other and with screens in the hybrid cities we live in today. We need to understand the new behaviours that are emerging in these spaces which we could say are layered: you have the real, physical space and the virtual, digital space.”

Portuguese Alfonso Santos, founder of Tuizzi, a company that offers cloud-based OOH asset management, wants to democratise out-of-home publicity and allow smaller companies to advertise on the big billboards. “We offer a cloud service for advertisers, media owners and media agencies. We are just a year old but we have 90 percent of the Portuguese market,” he says. Santos claims his company is the only one offering this kind of service; I suggested he should check out Vukunet, Key Systems and Ayuda before claiming uniqueness.

Peter Clothier, sales director of Finnish start-up Kiosked, presented an interesting concept that can truly changed the way people shop and brands advertise. Kiosked allows advertisers to link their products to relevant images and multimedia within online content so that consumers can buy those items direct. Any Kiosked-enabled image will show details of the product and where it is stocked nearby, and brands can also reward customers using social media to share its products with their friends by giving them points and other perks.

Digital Shoreditch was an interesting event, worth visiting to find people with a ‘can do’ attitude and the knowledge and expertise to make it happen. The full festival pass cost £778, and it must have been worth it: the event was sold out.

First published 13 June 2013 – Output